The Temple of Rot – isometric dungeon map

Hand drawn isometric dungeon map of the Temple of Rot

Oh man, this map took a loooong time to draw, so I really hope you enjoy it. There’s no written story to this dungeon, but perhaps you find the visual storytelling inspiring enough to come up with your own adventure? If you do, please tell me about it in the comments!

Like many of my adventure site maps, this has a dark fantasy streak to it. I like to mix up fantasy and horror elements both in my art and when I run Dungeons & Dragons adventures. I just love it when the players gets a little bit freaked out by the environment.

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I don’t like the idea of hiding my work behind paywalls like Patreon and such, and I probably never will. I’m truly inspired by the thought of people around the world enjoying my art, using it when playing games and having fun with their friends. That said, this piece took a lot of effort and time, and if you find it valuable please consider a small tip through my Ko-Fi account.

Download this map for free!

Wether you tipped or not, the map is available as a download for you to print and use at your gaming table! (but please note that commercial use or publishing elsewhere without my consent is not ok)

Use the link below to download a high-resolution image file.

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7 thoughts on “The Temple of Rot – isometric dungeon map”

  1. Oh man, I was looking to see if ANYONE had made an adventure set in a temple of Moander. The answer is no, but this is the next best thing. They are for-sure worshipping The Rotting God in this place and now my players get to go into here.

  2. Call for ideas. OK., I’ll try.
    – Moander fits, but so does the Far Realm. Go with the latter.
    – It clearly isn’t a utilitarian structure, so we’ll call it a temple as the reason for its layout.
    – The structure around it is hard to envisage, so we’ll make it a hybrid that has partly been hewn into a hill.

    HOOK: The players are hired to investigate the temple, because weird stories are being told about the area, and the location’s normal pattern of behavior and connections is disrupted. Normal enough.

    TWIST? This place started as an EVIL temple, and that faith is the one hiring the PCs.

    Maybe the PCs rumbled one of their lairs in an earlier session, and they took it as a statement of fitness. Maybe they’ve just heard about the PCs like everyone else. Either way, the evil cult of whomever wants you! They tell you that their divinations and such regarding the place are like nothing they’ve ever seen. Whatever happened here is a clearly threat to *everyone.* And they’ll make it worth your while.

    Frankly, they see this as a Xanatos Gambit.

    Heads, they get their temple back – and they’ll keep any bargain they make, because if the PCs can really do this, they’re obviously the wrong people to piss off. The bargain they negotiated beforehand is, of course, a test of the players’ wisdom and savvy. Ask wisely.

    Success might even put the PCs on the evil faith hierarchy’s radar as possible troubleshooters. After all, evil faiths have beefs with each other that are at least as serious as any they have with the PCs. The PCs may discover that attracting the unfavorable notice of a powerful evil cult is a problem, but attracting its respect and interest is right behind it on the problems ladder.

    Flip tails, and mission failure? Well, at least the cult’s potential enemies the PCs are dead. Time to express regret that the last band of heroic do-gooders failed, and recruit someone else to go ‘rescue’ them and rumble the eldritch lair…

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