Twinstone Fort – “viking style” great hall

Here’s an isometric map of a “viking style” fort that you can use in your campaign. Feel free to use the background story below, or just make up your own!

Earl Birger the Bloodnose

The great earl (or “jarl”) Birger the Bloodnose got his ephitet after surviving a mace blow to the face, leaving it permanently bloodshot and deformed (the incident also made him forever prone to sudden bursts of nosebleed when excited).

Despise his grim visage, Birger is a fairly good-hearted man. His twelve hirdmen respect him and nearby farmers find him fair and just. The few shield-maidens as well as the seers have acknowledged the Bloodnose’s right to rule. Even Birger’s thralls recognize that they could be considerably worse off.

In terms of standing manpower Birger is one of the less powerful earls in the country. However, by fair treatment of the beforementioned groups he has managed to form a strong bond to his people. This bond has proven exceptionally useful when the need to quickly muster fighters arise.

Even though Birger is in his fifties he is unmarried, and has no children. His three older sisters live with him. They are also unmarried.

Birger the Bloodnose is a ninth level fighter with the title of "Lord" (D&D B/X).

Twinstone Fort

The fort is named after the two ancient runestones located just outside the gates. The stones tell the story of twin brother and sister who slew a vicious wyrm on the small motte now housing the keep tower.

The wooden pallisade is sturdy enough, as is the newly built watchtower. The gates are closed at night, but usually open during day hours.

Birger Bloodnose is a man of tradition, and will welcome travellers into his great hall. As tradition dictates guests will always be offered food, ale and a place to sleep. Adventurers, especially bards, are appriciated guests.

Free download (300 dpi .png file)

Support my work – buy me a beer

If you like my stuff and want to give me a tip to cheer me on, please click the button below. Please note that tipping is appreciated, but not expected. Don’t donate if you’re short on cash, I’m sharing content because I like to, not to make money.

In the mood for browsing? Here are my latest blog posts:

Medieval merchant guild – isometric map

In any pseudo-medieval fantasy city there will be various classic factions struggling for power. One of the most influential ones is probably the typical merchant guild.

Controlling trade is as close to absolute power as it gets and there are many historical examples of merchant associations outmaneuvering kings and nobles alike.

This map can be used to represent a medieval merchant guild hall and it’s immediate surroundings in the canals district. Will the player characters be able to gain favour among the merchants, or are they there to rob the place?

Free download (300 dpi .png file)

3D model of the Merchant Guild

The below 3D model of the merchant guild is made by CGI artist Andrei Pék (link to Andrei’s Instagram account, opens in new tab). I’m astounded by the way he breathed life into my simple drawing, and honored that he chose to do it with my work.

Here’s an external link to open the model in a new window, if somehow the embedded version doesn’t work properly.

Support my work – buy me a beer

If you like my stuff and want to give me a tip to cheer me on, please click the button below. Please note that tipping is appreciated, but not expected. Don’t donate if you’re short on cash, I’m sharing content because I like to, not to make money.

Science fiction moonscape map for “Lycaon”

This map was made as a commission for the novel Lycaon by author Wes Parker. Here’s the blurb:

Harvey Howlett, Astronaut and Robotics Technician is nearing the end of his six-month rotation on the surface of the moon. What started as a dream mission quickly turned into a nightmare when Harvey finds a woman from a neighboring base covered in blood and wandering the lunar surface.

The woman's appearance raises a few questions that are quickly answered when Harvey and his team come face to face with a horrible monstrosity...

WEREWOLVES...IN SPACE...

I love drawing science fiction themed maps, and especially retro-futuristic, pulp or horror sci-fi. Illustrating this map was a lot of fun, and I’m really quite pleased with the outcome.

The hardest thing with moonscape maps it that the “palette” is kind of limited to rocks and craters. This goes for any barren landscape map, really. Such maps can easily get a bit monotonous and uninspiring. However, for this map I got the opportunity to play around a bit with the different space stations as points of interest. By not doing them to scale, but rather as map symbols/illustrations, I could add some simple architectural features. I also chose to add curvature and a starry sky to the top of the map. This brings contrast and frames the map quite nicely. These are just a couple of tips and tricks on how to make a barren map more interesting and aesthetically pleasing to look at.

Lycaon is published on 20th of October 2021, just in time for Halloween. You can pre-order it for Amazon Kindle now.

More science fiction maps

I’ve done quite a lot of sci-fi maps, expecially for my Termination Shock setting. Here are a few samples:

Convenstead of the Greenbottle Crones

This adventure location was inspired by the third act of the classic (and exceptional) action RPG Diablo II (I’ve been playing the remake a lot lately). It just so happened that my own setting has a large and creepy swamp called the Wraithbog, and I thought it was about time I started to give it some more attention. I also consider placing the covenstead in the Greenbottle Morass close to Fourtower Bridge. I haven’t really decided yet!

In any case: a coven of nasty old hags have made these ruins their domain, and whoever stumbles upon it is in grave danger. The sadistic ladies have a taste for human flesh, and are quite cunning in the dark arts. The dungeon below the swamp is a wet, hellish labyrinth of filth, disease and decay.

Feel free to download the map and print it for your own campaign should you ever have need for some grimy old swamp ruins. As always the work I publish on this website is free for personal use, but please do not publish it anywhere else without my written consent.

Free download (300 dpi .png file)

Support my work – buy me a beer

If you like my stuff and want to give me a tip to cheer me on, please click the button below. Please note that tipping is appreciated, but not expected. Don’t donate if you’re short on cash, I’m sharing content because I like to, not to make money.

The Vault of the Shattered Sword – isometric map for “Swordtember”

Apparently there’s this thing called #swordtember, where artists dedicate the month of September to drawing sword. Well, count me in – I love swords! I’m also a mapmaker though, so I just couldn’t resist drawing a fitting dungeon for this entry.

Standing guard over the ancient, shattered sword is a demonic statue. The room also hosts six plain stone plinths, each with a heavy stone bowl containing rusted iron residue. In the southern part of this dungeon section there’s a round room with a large half-sphere made of the darkest black obsidian, and covered in mystic symbols. What secrets can this strange vault hold?

Like my art? Please feel free to browse around for more:

The Bazaar of the Sun and the Moon – isometric map

The Bazaar of the Sun and the Moon was once a bustling marketplace, filled with exotic trade goods from far and wide. A deadly sickness befell the merchants and other residents of the bazaar and it is nowadays a deserted place, void of life. Every full moon, however, the spirits of the dead tradesmen rise and for just one night haggling whispers fill the air as ethereal (and most peculiar) goods are exchanged for prices just as peculiar.

It is a dangerous place, this bazaar of the dead, but for those who require items not of this world visiting this market might be the only chance to acquire them. Living customers must be careful though, as the ghosts might sometimes demand more than one would be willing to pay.

Download high-resolution image (300 dpi):

This map is free to download for personal use (but not for publishing without my consent). Feel free to use it at your gaming table should you need a map of a desert marketplace.

Support my work – buy me a beer

If you like my stuff and want to give me a tip to cheer me on, please click the button below. Please note that tipping is appreciated, but not expected. Don’t donate if you’re short on cash, I’m sharing content because I like to, not to make money.

More desert fantasy maps

This map is part of my series of “desert fantasy” maps. If this is your jam, make sure you check out the others as well! (links open in new tabs)

The Chantry of Desecration – isometric map for D&D

Here’s a simple isometric map for you to use should you need a spooky, desecrated church in any horror-themed Dungeons & Dragons adventure. I intentionally skipped drawing details in the rooms on the floor plans. Treat it as a blank canvas to fill with whatever creepy things you can come up with!

In my own campaign I plan to use the Chantry of Desecration as a non-combat encounter. A place where atrocious deeds have been committed in the past, but where remnant energies still linger.

Here’s a link to download the map!

In browsing mood? Check out some more blog posts!

The Deepwood Lodge logger’s camp

I made this map for a short horror adventure I ran with my players. Deepwood Lodge is a logger’s camp and lumber mill located along the river in the the outskirts of Deepwood. The adventure was inspired by horro movies such as The Thing and Dawn of the Dead. It all started when a fungus infected, zombie-like lumberjack came floating down the river all tangled up in a timber raft, crashing into Fourtower Bridge.

The adventurers were tasked by Majken the cleric to investigate a remote logger’s camp called the Deepwood Lodge, about a day’s march upstream. At the scene they discovered the lumberjacks had been infected by some type of necrotic fungi, killing them and reviving them as undead.

I might write out the full adventure at some point, but as for now I don’t have an active InDesign subscription so that will have to wait. Until then, please feel free to use the maps with your own gaming group.

Maps of the logging camp:

I have prepared two maps for you. The first map has a legend to fit into the Fourtower Bridge campaign environment. The other map is without legend (and I have removed the dead body laying on the ground), so you can modify it to fit your own campaign. Both are free for personal use. Click the links below to download the maps as .png image files.

Overland map of Fourtower Bridge and its surroundings
An overland map of the Fourtower Bridge campaign environment

Support my work – buy me a beer

If you like my stuff and want to give me a tip to cheer me on, please click the button below. Please note that tipping is appreciated, but not expected. Don’t donate if you’re short on cash, I’m sharing content because I like to, not to make money.

The infernal monolith – isometric dungeon room

”Deep in the bowels of this forsaken labyrinth stands a strange monolith adorned with blasphemous runes. The stone whispers ancient curses in maddened voices. Its language is that of the Abyss – infernal and sacrilegious.”

Just a little bit of “dungeon dressing”. I’m imagining the monolith to be somewhat sentinent, so a player character with the right knowledge can communicate with it. Initially it would be very helpful and provide sound advice, but sooner or later it would require something in return. How far will the players go to please the monolith? What would they be willing to pay?

Hang on, theres more to see here!

There’s loads of content on the blog, so stick around for a bit and browse. Here are the latest posts:

Like my art? Make sure to follow me on Instagram

Rubik’s Dungeon – a cube shaped, isometric dungeon map

Created in ancient times by the great (and sadistic) dungeon master Rubik, the cube is an artifact that can alter the layout of his underground lair. To attract victims, Rubik would intentionally spread rumours about great tresure hidden in the depths of the labyrinth. As adventurers delved into the dungeon he would use the cube to constantly switch rooms and corridors around until the spelunkers lost their way. As Rubik would place food, water and other supplies in the dunegon, some adventuring parties roamed these maddening hallways for years until finally perishing.

I drew this map mostly as an experiment to see if I could pull it off. While probably not very useful for using as an in-game map, it was a lot of fun to make.

Stay a while and browse like it was the nineties

There’s loads of content on my website, here are the latest blog posts:

Like my art? Feel free to follow me on Instagram for more frequent updates