Perchburrow Point – isometric village map

Perchburrow Point is an old fishing village located at the wind-harrowed Howling Coast. It is (literally) the last point of light before the vast and stormy sea, and whatever horrors await in and beyond it.

The settlement is located on top of a underground system of caves and rivers. As these freshwater rivers meet the ocean the water in the caves is brackish, and there’s an abundance of perch to be caught by veteran fishermen.

Perchburrow Point is an important maritime mark due to the ancient lighthouse that is managed dutifully by the people of the village. Many ships pass by here, and some lay anchor to allow crews a night at the inn before braving the sea (or returning from it).

Please feel free to download the map and use it in your campaign. It should be useful to represent any coastal settlement in a semi-medieval setting.

Like all content on this website this map is free for personal use (I just ask you not to publish it elsewhere without my consent).

Free download (300 dpi .png file)

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The Black Tomb of the Wight Knight

The Black Tomb of the Wight Knight is a short dungeon that should be suitable for a night of D&D adventuring. I haven’t written a lot of information on the dungeon itself, other than what you see in the image so it’s up to the dungeon master to make it her own adventure!

I have a loose idea about nearby villagers sacrificing people on the big stone slab by the “entrance”, pouring blood down the shaft to keep the wight knight calm and content.

The giant skull in the chamber below could be made of stone, or even the remains of an ancient creature. Either way it should set the tone of this eerie and grim place.

Feel free to download the image and print it for your own campaign, like always my content is free for personal use. I just ask you not to publish it elsewhere without my written consent. Enjoy!

Free download (300 dpi .png file)

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Twinstone Fort – “viking style” great hall

Here’s an isometric map of a “viking style” fort that you can use in your campaign. Feel free to use the background story below, or just make up your own!

Earl Birger the Bloodnose

The great earl (or “jarl”) Birger the Bloodnose got his ephitet after surviving a mace blow to the face, leaving it permanently bloodshot and deformed (the incident also made him forever prone to sudden bursts of nosebleed when excited).

Despise his grim visage, Birger is a fairly good-hearted man. His twelve hirdmen respect him and nearby farmers find him fair and just. The few shield-maidens as well as the seers have acknowledged the Bloodnose’s right to rule. Even Birger’s thralls recognize that they could be considerably worse off.

In terms of standing manpower Birger is one of the less powerful earls in the country. However, by fair treatment of the beforementioned groups he has managed to form a strong bond to his people. This bond has proven exceptionally useful when the need to quickly muster fighters arise.

Even though Birger is in his fifties he is unmarried, and has no children. His three older sisters live with him. They are also unmarried.

Birger the Bloodnose is a ninth level fighter with the title of "Lord" (D&D B/X).

Twinstone Fort

The fort is named after the two ancient runestones located just outside the gates. The stones tell the story of twin brother and sister who slew a vicious wyrm on the small motte now housing the keep tower.

The wooden pallisade is sturdy enough, as is the newly built watchtower. The gates are closed at night, but usually open during day hours.

Birger Bloodnose is a man of tradition, and will welcome travellers into his great hall. As tradition dictates guests will always be offered food, ale and a place to sleep. Adventurers, especially bards, are appriciated guests.

Free download (300 dpi .png file)

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Medieval merchant guild – isometric map

In any pseudo-medieval fantasy city there will be various classic factions struggling for power. One of the most influential ones is probably the typical merchant guild.

Controlling trade is as close to absolute power as it gets and there are many historical examples of merchant associations outmaneuvering kings and nobles alike.

This map can be used to represent a medieval merchant guild hall and it’s immediate surroundings in the canals district. Will the player characters be able to gain favour among the merchants, or are they there to rob the place?

Free download (300 dpi .png file)

3D model of the Merchant Guild

The below 3D model of the merchant guild is made by CGI artist Andrei Pék (link to Andrei’s Instagram account, opens in new tab). I’m astounded by the way he breathed life into my simple drawing, and honored that he chose to do it with my work.

Here’s an external link to open the model in a new window, if somehow the embedded version doesn’t work properly.

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Convenstead of the Greenbottle Crones

This adventure location was inspired by the third act of the classic (and exceptional) action RPG Diablo II (I’ve been playing the remake a lot lately). It just so happened that my own setting has a large and creepy swamp called the Wraithbog, and I thought it was about time I started to give it some more attention. I also consider placing the covenstead in the Greenbottle Morass close to Fourtower Bridge. I haven’t really decided yet!

In any case: a coven of nasty old hags have made these ruins their domain, and whoever stumbles upon it is in grave danger. The sadistic ladies have a taste for human flesh, and are quite cunning in the dark arts. The dungeon below the swamp is a wet, hellish labyrinth of filth, disease and decay.

Feel free to download the map and print it for your own campaign should you ever have need for some grimy old swamp ruins. As always the work I publish on this website is free for personal use, but please do not publish it anywhere else without my written consent.

Free download (300 dpi .png file)

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A Moment’s Respite – Grave of the Unknown Paladin

The dungeon is dark and full of dangers – as it should be. That said, it’s a good idea to sometimes offer your players a place for their characters to rest. Give them just a glimpse of safety and comfort in contrast of the horrors they face in the underworld.

The grave of the unknown paladin is such a site. It is the final resting place of a noble paladin who sacrificed herself for her companions. Her party were unable to carry her body to the surface, so they laid her to rest deep in the bowels of the dungeon, and before leaving her the fighter thrust her magic sword into the headstone (carved by the dwarf) and lit a single candle (made permanent by the wizard).

No monsters come here. The air is soft and warm and smells like a summer meadow. Wounds heal at double the speed of normal. Food and water doesn’t spoil, and camping adventurers often leave rations and drinks for whoever might need it in the future (considered to bring luck to the expedition).

Download high-resolution image (300 dpi):

This illsutration is free to download for personal use (but not for publishing without my consent). Feel free to use it as you please in your dungeon adventures.

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The Vault of the Shattered Sword – isometric map for “Swordtember”

Apparently there’s this thing called #swordtember, where artists dedicate the month of September to drawing sword. Well, count me in – I love swords! I’m also a mapmaker though, so I just couldn’t resist drawing a fitting dungeon for this entry.

Standing guard over the ancient, shattered sword is a demonic statue. The room also hosts six plain stone plinths, each with a heavy stone bowl containing rusted iron residue. In the southern part of this dungeon section there’s a round room with a large half-sphere made of the darkest black obsidian, and covered in mystic symbols. What secrets can this strange vault hold?

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Magic items for D&D: The Vulture Scimitar and the Shield of the Sun and the Moon

The Bazaar of the Sun and the Moon is usually a deserted place where commerce is just a whispered memory. However once per month, under the full moon, the ghosts of the merchants rise and peddle strange and peculiar goods. Here are a couple of magic items that can be found at the bazaar.

The Vulture Scimitar is a magic +2 scimitar which provides it’s wielder with the ability to detect (through scent) corpses and cadavres over large distances. Whoever carries the Vulture Scimitar can accurately point out the direction to any corpse or cadaver (dead or undead) within 1000 feet. There must be some flesh still left on the corpse, i.e. skeletons cannot be detected through this ability.

The Shield of the Sun and the Moon is a magic +2 shield. It is sturdy, but weighs next to nothing.

  • If used as cover from sunlight the shield keeps it’s wielder comfortably cool (not subject to envornmental effects).
  • If used in a simliar fashion under moonlight the shield is inhibited with the Conjuring light effect as per the Light spell. It needs to be “charged” by moonlight for one hour, and will provide light for eight hours after fully charged.

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The Bazaar of the Sun and the Moon – isometric map

The Bazaar of the Sun and the Moon was once a bustling marketplace, filled with exotic trade goods from far and wide. A deadly sickness befell the merchants and other residents of the bazaar and it is nowadays a deserted place, void of life. Every full moon, however, the spirits of the dead tradesmen rise and for just one night haggling whispers fill the air as ethereal (and most peculiar) goods are exchanged for prices just as peculiar.

It is a dangerous place, this bazaar of the dead, but for those who require items not of this world visiting this market might be the only chance to acquire them. Living customers must be careful though, as the ghosts might sometimes demand more than one would be willing to pay.

Download high-resolution image (300 dpi):

This map is free to download for personal use (but not for publishing without my consent). Feel free to use it at your gaming table should you need a map of a desert marketplace.

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If you like my stuff and want to give me a tip to cheer me on, please click the button below. Please note that tipping is appreciated, but not expected. Don’t donate if you’re short on cash, I’m sharing content because I like to, not to make money.

More desert fantasy maps

This map is part of my series of “desert fantasy” maps. If this is your jam, make sure you check out the others as well! (links open in new tabs)

The Chantry of Desecration – isometric map for D&D

Here’s a simple isometric map for you to use should you need a spooky, desecrated church in any horror-themed Dungeons & Dragons adventure. I intentionally skipped drawing details in the rooms on the floor plans. Treat it as a blank canvas to fill with whatever creepy things you can come up with!

In my own campaign I plan to use the Chantry of Desecration as a non-combat encounter. A place where atrocious deeds have been committed in the past, but where remnant energies still linger.

Here’s a link to download the map!

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